AXMol-Engine에 대하여
관련 레포 (2.x)
https://github.com/axmolengine/axmol/tree/release/2.x
Axmol Engine is a free, open-source, code-first C++2D/3D game engine launched in November 2019 as a fork of Cocos2d-x v4.0.
Key Features
• Core Language: Built with modern C++ (moving to C++23 in Axmol v3) with optional Lua scripting support for rapid prototyping.
• Supported Platforms: Mobile (iOS, Android, tvOS), Desktop (Windows, Linux, macOS), Consoles (Xbox UWP), and Web (WebAssembly).
• Graphics & RHI: Features a dynamic Rendering Hardware Interface (RHI) supporting Vulkan, Direct3D 11, Direct3D 12, Metal, and OpenGL, along with HLSL shaders.
• Architecture: Uses a code-first scene graph (nodes and actions) without an official built-in visual editor, and inherits reference-counting memory management from Cocos2d.
• License: Released under the MIT License.
Official Links & Resources
• Explore the official Axmol Website
• Access source code and documentation via the Axmol GitHub Repository
• Read community notes on Namuwiki Axmol